![]() ![]() ![]() I feel like, on a high level, we’re somewhere between the Newton and the iPhone for VR. Social will be powered in VR by user-generated content, just as on other platforms. In the context of VR, we think that just with what we’re doing on other platforms, social is ultimately bigger. When you play Roblox in VR, you feel like you’re there with your friends. GamesBeat: How do you look at the VR market right now? Nobody’s going absolutely bananas about the numbers in VR yet.īaszucki: VR is ultimately the most immersive social experience. It’s all about using our crowd of developers to create experiences and letting people play in them. A lot of the experiences on Roblox are places where you can build an amusement park with your friends that persists in the cloud, or build a lumber mill, or design clothing and compete in a fashion show. It’s focused on user-generated content and human co-experience, making that run in the cloud across all devices, and trusting in the power of our community to create interesting content and monetize that content.Įven, in a meta way, they’re creating experiences that are creative in themselves. Minecraft and Lego each have their unique categories. GamesBeat: How do you avoid getting caught up in chasing things like Minecraft or Lego?īaszucki: We’re not really chasing anyone. Our road map is about making Roblox more social, more immersive, and supporting our developers with better tools to make quality experiences for people to socialize in. GamesBeat: What’s some of the future that you can predict in this space?īaszucki: Our indicators and our vision tell us that social co-experience - allowing people to do all kinds of things together, including competition but also working in virtual restaurants or surviving virtual disasters or all the other fun things you can do on Roblox - is a superset. ![]() Even recently in South Korea, Roblox on Android phones was I think the number 17 downloaded app in the game category. We continue to be number one or number two in the Xbox ecosystem for games. They’re starting to make games that work across phones, tablets, PCs, VR, and Xbox. Top creators are now pulling down $50,000 a month in revenue. GamesBeat: What about the parallel path of content creation?īaszucki: Content creators keep getting better. We’ve seen a big uptick from some top YouTube video bloggers. Someone’s quoted as saying we have more than 200 million YouTube views every month, and that number is growing. I haven’t seen the latest, but I know we’re one of the top eight games or platforms streamed on YouTube now. But around January of this year, we saw the YouTube community pick up and amplify that. You have to have a visionary product that allows people on all these devices to experience and socialize together. GamesBeat: Does that coincide with more things that help you out on a social level, like streaming and other social media?īaszucki: It does. If you look at Google Trends or our App Store rating, our MAU growth is over three times each year. We’ve been growing consistently at over 50 percent year-on-year. We’re well over 300 million hours of user engagement. We’re very close to 900,000 concurrent players at peak. We passed 30 million monthly active players. GamesBeat: How many years is it now since you guys got started?īaszucki: We just celebrated our 10-year anniversary. We focus on human co-experience, allowing friends to come together and do things together in virtual environments. They allow kids to pretend they’re at a fashion show together, or they’re birds flying around collecting insects. Some of our most popular experiences aren’t competitive. The more players get into these virtual environments, the more they become social environments. Imagine you’re experiencing things together, whether it’s playing or creating or storytelling or learning. GamesBeat: How would you lay down the context for the appeal of Roblox, especially with other big things out there in the world like Lego or Minecraft?īaszucki: One of the cool appeals of Roblox is the idea that it’s a place you can go with your friends to potentially do things together. It’s the combination of network effects and a lot of good growth-oriented functionality. We just introduced version one of integrated Roblox chat across phones and tablets and PCs. We’ve also done a lot of work this year increasing the percentage of apps you can play with friends, the ease of finding friends. The bigger the network, the higher the retention. Retention is getting higher as more people come to play with their friends and have a better chance of finding their friends. We’re very happy about that.īaszucki: We believe we’re starting to see a network effect. We’re growing very rapidly, faster than ever, across all platforms, Android and all. ![]()
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